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AI Insights · Timothy · October 2025

Slime Games Performance on Unified Platform in Norway, Q3 2025

Explore the performance of top slime games in Norway during Q3 2025, with insights from Sensor Tower on downloads, revenue, and active users.

Slime Games Performance on Unified Platform in Norway, Q3 2025

In the third quarter of 2025, the top slime game applications on the unified platform in Norway showed varied performance in terms of downloads, revenue, and active users. Here’s a look at the trends observed for each app, based on data from Sensor Tower.

PlaySlime: Slime Simulator Game from Slime Simulator Studio saw a consistent weekly revenue, starting at around $292 and peaking at $327 in early July, before tapering to approximately $250 by the end of September. Weekly downloads fluctuated, starting at 148 and ending at 58, with active users gradually declining from 2.7K to 2.3K.

I, Slime by Games Hub Hong Kong Limited experienced a revenue spike in late July, hitting $400, but ended the quarter at just $7. Downloads were minimal, with a notable increase to 95 in mid-September.

My Talking Slimy: Slime Cat 3D from Pixeland LLC maintained a steady revenue, averaging around $100, with a dip to $29 in mid-September. Downloads were consistent, with a slight increase to 54 at the quarter’s end. Active users hovered around 500, showing minor fluctuations.

World of Slime Simulator Games by Solid Apps INC had stable revenue throughout the quarter, peaking at $86 in early September. Downloads remained low, and active users decreased from 79 to 37 over the quarter.

Lastly, Joy Slime: Stress Relief & ASMR from Slime Melody LLC, despite not having download data, maintained a steady revenue around $50, ending the quarter at $36.

These insights illustrate the diverse performance across slime games in Norway and highlight the trends that developers can leverage for strategic planning. For more in-depth analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025